GDPC documentation
Overview
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    gdpc
    gdpc
    • Introduction
    • Getting started
      • Installation
      • Tutorial: Building a house
    • Overview
      • Basic world interaction
      • Vectors
      • The build area
      • World slices and heightmaps
      • Building shapes
      • Advanced blocks
      • Improving Editor performance
      • The transformation system
      • Python module structure
    • Overview
      • Basic world interaction
      • Vectors
      • The build area
      • World slices and heightmaps
      • Building shapes
      • Advanced blocks
      • Improving Editor performance
      • The transformation system
      • Python module structure
    • API Reference
      • gdpc
      • gdpc.block
      • gdpc.block_state_tools
      • gdpc.editor
      • gdpc.editor_tools
      • gdpc.exceptions
      • gdpc.geometry
      • gdpc.interface
      • gdpc.lookup
      • gdpc.minecraft_tools
      • gdpc.model
      • gdpc.nbt_tools
      • gdpc.transform
      • gdpc.utils
      • gdpc.vector_tools
      • gdpc.world_slice
    • Changelog

    Overview¶

    This part of the documentation gives an overview of GDPC’s concepts and features in a topic-by-topic fashion.

    For a more results-oriented guide with a running example, see the tutorial. For a complete listing of all public objects of GDPC, see the API reference.

    Contents

    • Basic world interaction
    • Vectors
    • The build area
    • World slices and heightmaps
    • Building shapes
    • Advanced blocks
    • Improving Editor performance
    • The transformation system
    • Python module structure
    Previous Tutorial: Building a house
    Next Basic world interaction
    © Copyright 2025, Arthur van der Staaij.
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